UPSB v4

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  1. strat1227
    Date: Tue, Jun 8 2010 20:14:49

    Our articles are located in the UPSB Wiki: http://www.upsb.info/wiki/index.php/Main_Page. We will post notifications of new releases inside this forum.

  2. Freeman
    Date: Thu, May 19 2011 13:24:27

    A new article about simultaneous tricks notation has been released: http://www.upsb.info/wiki/index.php?title=Simultaneous_Tricks Here's the article: [B][SIZE="4"]Simultaneous Tricks[/SIZE][/B] When talking about simultaneous tricks, we refer to 2 or more tricks executed at the same time and with the same only pen. Regular hybrids have a temporal definition: they are a sequence of parts of tricks. Simultaneous tricks are technically hybrids, but there’s a temporal difference: they use parts of tricks together at the same time. Simultaneous tricks include a combination of 2+ tricks done with the same hand (1p1h), assisted spinning (1p2h) and dual spinning (2p1h), where each pen spins on a different way, though there’s not a notation system for describing use of multiple pens. There are two categories: orthogonal tricks, where trick rotations work on different axis and are compatible with each other, and parallel tricks, where the rotation is the same and can be combined to reinforce the spin. [B]Notation[/B] The + sign between two tricks indicates that they are both done at the same time. Example: ThumbIndexspin T1 + Basketball Spin 1' Brackets may be useful if both tricks are done in the same fingerslot. Example: [Tipped Charge + Seasick] TF Also, if the simultaneous trick is done in a continuous way, brackets should be used. Example: Cont [Shadow Still 12 + Index'around] [B]Formal notation[/B] A trick as we know works with the sequence push-spin-catch. Simultaneous tricks can work at any of these phases. We can have simultaneous pushes, spins or catches, so then we are forced to write [p], [s] and [c]. At the spin level, you can do spin tricks that spin on top of multiple fingers or parts of the hand. A Shadow, for example, can have simultaneous spins. At the catch level, extra fingers that are not required to do the normal catch can be used for obtaining poses with fingers or using the morphing concept. An example is making a Spider Spin catch while catching the pen in the palm. These are simultaneous catches. At the push level, it usually means having an extra finger helping with the push that is probably not needed. Example: Pass Reverse 23-12 + Thumbaround [p] ~ Pass Reverse 23-12. An extra thumb finger is used to push the pen in the Pass, but it’s not necessary. These are simultaneous pushes. This notation helps to understand how a simultaneous trick work when reading its breakdown, but it's difficult to know how it is exactly performed because of finger positioning and no notation for it. [B] Video examples[/B] You can see some examples in this video: [video=youtube;0OWV9fvfWV0]http://www.youtube.com/watch?v=0OWV9fvfWV0[/video] Note: The spinner in the video is left-handed. Informal notation: 1- Cont [Triangle Pass Reverse* T11' + Halftap T1-T1] 2- [Seasick + Tipped Charge] TF 3- Spider Spin + Thumb'Index'Spin Reverse *The 1p2h trick spin direction convention determines that for tricks that require use of fingers from both hands, its spin direction is taken from the perspective of the right hand. In the example, the Triangle Pass is Normal for the left hand (use of T1), but Reverse for the right one (use of 1'). Following the convention, the trick is Reverse. The first example corresponds to the parallel trick category, and the second to the orthogonal one. The third is a combination of different spins. Formal notation 1- Cont [Triangle Pass T11' + Halftap 12-12] [p] ~ Halftap 12-12 [s][c] 2- Tipped Charge TF [p][s] + Seasick TF ~ Tipped Charge TF [c] 3- Spider Spin 23 [s] + Thumb'Index'Spin Reverse T'1' [s] There’s no push on the spins because is generated by the previous trick. [B]Redefinition of old tricks[/B] Some 1p2h tricks can be breakdowned with the simultaneous trick notation. For example the Two Finger Twirl and the Helix: Cont Two Finger Twirl 11' = Cont [Indexaround 1 + Index'around 1'] Helix 11' = Basketball Spin Rev 1 + Basketball Spin Rev 1' [B]Other videos[/B] [video=youtube;YT502ciA8Ps]http://www.youtube.com/watch?v=YT502ciA8Ps[/video]