UPSB v4
Forum Games / Vote for the next game!
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Date: Wed, Oct 27 2010 23:06:18
It's been a while since we been playing some good games, we used to be quite active on UCPSB. So vote for the next game! #1 Mafia
Mafia, also called Werewolf, is a deduction game. Each player is assigned a random role secretly. Villagers (also called "Townies") don't know anybody, while Mafia players know each other. Each turn ("day"), everybody will vote to kill someone. When majority is reached, that person is dead (its role is revealed) and the "night" phase begins. During "night", mafia players discuss secretly who to kill. The game ends when all mafias are dead (town victory) or when all villagers are dead (mafia victory).
Required number of players: 9+ Degree of participation required: Daily participation for 1-2 months (or until eliminated). Example: http://z15.invisionfree.com/UCPSB/index.php?showtopic=6639 #2 Robot Prisoner DilemnaThe game is played with robots. Robots "play" with each other in one on one (1vs1) duels. A duel last 10 rounds. During each round, each robot select either "Friend" or "Foe". If both robots select "Friend", they add 1 (+1) to their score. If both robots select "Foe", nothing happen (0 point). If one robot select "Friend", the other "Foe", the robot that selected "Friend" subtracts 3 points (-3), and the robot that selected "Foe" adds 2 points (+2). Each robot will play all other robot once, in a 10 rounds duel. Whoever has the highest cumulative total score wins. Example: There are 11 robots. Each robot will fight each other 10 robots. There will be 10 duels played per robot, with 10 rounds each (100 rounds total). Whoever has the highest total after their 100 rounds win. Your task is to design a robot. In other words, you will program how it behaves in a duel in its selection of "Friend" or "Foe". Programs can be as simple as "Randomly selecting between Friend or Foe" for each round, to hard-coded selections such as "Always Foe", to more intricate designs such as "If my opponent selected foe during the first 3 rounds, select Friend at the 4th round." All that matters is that your robot always give only one answer to any given situation. Please note that each duel is independent. In other words, you can't base your decision based on a duel with another robot. You can't say "If my opponent only played Foe in his last duel with another robot, always play Foe". What you CAN do is base yourself on past ROUNDS within that particular duel. You also cannot specifically target a player's robot. "If my opponent is Eburt, always play Foe." is not valid.
Required number of players: 2+ Degree of participation required: Single submission Example: http://z15.invisionfree.com/UCPSB/index.php?showtopic=8579 #3 DriveThe game is played with 10 drivers. There are 9 legs to the race, where one racer is eliminated after each leg. Thus, the last man standing wins. Each driver starts with 1000 speed points. During each leg, the drivers PM to the moderator the number of points they wish to spend for this leg. These points will be deducted from their pool (initially 1000). Once everybody submit, the choices are NOT revealed to the public. Instead, the moderator will reveal the order the drivers have reached the finish line, where the fastest driver is one who have spent the most points this leg. There are incentives for finishing first, second and third. First place receives 20 speed points, second 10 and third 5. The person who finished last will naturally be eliminated from the game. In case of tie, the person who submitted FIRST will be the one who arrives faster.
Required number of players: 2+ Degree of participation required: One submission every day or 2 days Example: http://z15.invisionfree.com/UCPSB/index.php?showtopic=8613 #4 HaggleIn this game, players possess tokens, which are represented by emoticons. Each type of token possess a certain value. How valuable those tokens is governed by a set of rules, which is unknown to the players. At the beginning of the game, each player is assigned tokens of different types. They are also given a partial list of rules, we call those "rule slips". The moderator must ensure that all rules of the game are uniformly distributed to different players, and that the value of the starting hands is roughly equal. The main part of game is then having the players engage in "trading", trying to exchange tokens to other players in order to gain a higher score total according to what they know of the rules. Rules can also be included in trades. There are two types of such trade. If you "own" a rule (you have that rule's slip), you can trade ownership of the rule to another player. The moderator will then PM that player with a truthful description of that rule. However, players can also trade "knowledge" of a rule. In that case, the player claiming to have knowledge of a rule directly PMs the other player about what he knows of that rule. And so, only people with a rule slip can trade ownership of that rule, while anybody can trade knowledge of any rule. But be aware that only ownership will ensure true knowledge of the actual rule. Once the trading is over (usually set as one week), the players hand in whatever tokens they have. The moderator then reveals all the rules and compute the score of each player according to the tokens they have. The player with the highest score wins.
Required number of players: 5+ Degree of participation required: Active participation for one week Example: http://z15.invisionfree.com/UCPSB/index.php?showtopic=8565 Other possible games: Sheep, Rumble, Diamant... -
Date: Mon, Nov 1 2010 18:49:24
5 for mafia, unfortunately, we need 4 more
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Date: Sun, Nov 7 2010 14:42:57
Who would host the mafia game?
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Date: Sun, Nov 14 2010 04:28:33
me
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Date: Sun, Nov 14 2010 06:06:26
Zombo are we still waiting for 3 more votes?
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Date: Sun, Nov 14 2010 12:35:45
didn't realise it was a multichoice i'm in for mafia as well
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Date: Mon, Nov 22 2010 20:54:07
Zombo wrote: 5 for mafia, unfortunately, we need 4 more
we have 9 now, is that good enough?! :D